D&D Beyond The idea is to make it easy for you to find an item with a design similar to an item set you might be trying to build. Staves are the most popular magical weapons in most fantasy worlds, but they're generally very similar in terms of … However, damage from the staff won't scale, and at level 5, melee cantrips will be doing 2d6-2d12 (I'm including acid splash because there's no disadvantage from using it in melee). (These are extremely exotic.) Staff of Fire 3. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). An arcane focus is a special item–an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item–designed to channel the power of arcane spells. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension. Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard). If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. You have resistance to fire damage while you hold this staff. Each morning, when a spellcaster prepares spells or regains spell slots, he can also imbue one staff with a portion of his power so long as one or more of the spells cast by the staff is on his spell list and he is capable of casting at least one of the spells. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. On a 1, the wand crumbles into ashes and is destroyed. This wand has 7 charges for the following properties. Six Buttons: You can press one of the rod’s six buttons as a bonus action. Top. This website exists thanks to the contribution of patrons on Patreon. It has AC 7, 10 hit points, hardness 5, and a break DC of 24. A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand’s tip in a line 30 feet long and 5 feet wide. If the snake reverts to staff form before losing all its hit points, it regains all of them. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. The entire staff was pure black in color. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. If the effect causes you to cast a spell from the wand, the spell’s save DC is 15. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. Hopefully, this list has helped you decide! Furthermore, a staff can hold a spell of any level, unlike a wand, which is limited to spells of 4th level or lower. Staff, rare (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) Staff of Charming. | Design Finder 2018 D&D Beyond Rareté . If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. The staff has 20 charges for the following properties. - of magic items), Creative Commons Attribution Sharealike License, https://dungeons.fandom.com/wiki/SRD:Staffs?oldid=21603, This is part of the Revised (v.3.5) System Reference Document. Heavy rain falls in a 60-foot radius centered on the target. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. It regains 1d6 + 1 expended charges daily at dawn. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. | Here Be Monsters Not only are aspects of the spell dependent on caster level (range, duration, and so on) potentially higher, but spells from a staff are harder to dispel and have a better chance of overcoming a target’s spell resistance. A staff is a long shaft of wood that stores several spells. This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. If that’s the case. Each target must succeed on a DC 15 Wisdom saving throw or be charmed by you for 8 hours. Roll d%. Strong Options. The rod has properties associated with six different buttons that are set in a row along the haft. Weird Name Generator; Random Generator; Science Fiction. The staff can also be used as a magic quarterstaff. The weapon gives the user immense power over light and healing. In addition, you can use your reaction when another creature casts a spell that targets only you. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. Items. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. If you expend the last charge, roll a d20. Intelligence and Gnome Cunning are a great fit here. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Spell Sheet; Monster List; Magic Items; Encounter Size Calculator; Initiative Tracker; Random Generator; Random Dungeon Generator; Random Encounter Generator; Random Magic Shop Generator; Random Treasure Generator; RWBY Team Generator; Weird Fiction. The staff regains 1d6 + 4 expended charges daily at dawn. OS q7/q8 +5e Swords/Axes (Max DMG only)Priority List Swords:1 - q8 +5e Dusk Blade2 - Any q7 +5e Sword (any Skin)3 - Any q8 +5e Proph/Core Skin SwordPriority List Axes:1 - Any q7 +5e Axe (if even existing)2 - Any q8 +5e… (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a staff.) A wind of at least 10 miles per hour disperses the swarm and ends the effect. The wand regains 1d6 + 1 expended charges daily at dawn. Radiance. This wand has 7 charges. You can increase the spell slot level by one for each additional charge you expend. While holding it, you can use an action and expend 1 charge to speak its command word. That isn't the same thing at all as an offhand shortsword. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it. It regains 4d6 + 2 expended charges daily at dawn. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. On a failure, a target is frightened of you for 1 minute. An animal appears in the unoccupied space nearest the target. Close. Best Races for Artificer 5E. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute. Staff, rare (requires attunement by a druid). On a failure, the target takes an extra 4d6 necrotic damage, and you regain a number of hit points equal to half that necrotic damage. The staff becomes a giant constrictor snake (see the Monster Manual for statistics) under your control and acts on its own initiative count. If an effect has multiple possible subjects, the GM randomly determines which ones are affected. When one of these properties is used, it can’t be used again until the next dawn. More weight causes the rod to deactivate and fall. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Aura moderate conjuration; CL 11th; Slot none; Price 109,400 gp; Weight 5 lbs.. On a 20, the staff regains 1d12 + 1 charges. If an effect covers an area, you must center the spell on and include the target. Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. Gnome. Items. OS q7/q8 +5e Swords/Axes (Max DMG only)Priority List Swords:1 - q8 +5e Dusk Blade2 - Any q7 +5e Sword (any Skin)3 - Any q8 +5e Proph/Core Skin SwordPriority List Axes:1 - Any q7 +5e Axe (if even existing)2 - Any q8 +5e… This site may earn affiliate commissions from the links on this page. 5e casters can use non-magical wands, staves, symbols, etc. On a 1, the staff blackens, crumbles into cinders, and is destroyed. Once the rod absorbs 50 levels of energy, it can’t absorb more. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. Gnome. You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. If you expend the last charge, roll a d20. Terrify: While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. Jump to: navigation, search. Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). You decide what action the … | Dungeon World SRD A staff might be flavorful, but it’s not useful. Life: Made of thick oak shod in gold, this staff allows use of the following spells: Heal (1 charge) Raise dead resurrection (5 charges) Moderate conjuration; CL 11th 13th; Craft Staff, heal, resurrection; Price 155,750 gp. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. The Rock Gnome is an especially strong fit thematically. If you expend the last charge, roll a d20. Spells: While holding the rod, you can use an action to cast one of the following spells from it: Detect evil and good, detect magic, detect poison and disease, or see invisibility. With Warcaster, having a finesse staff is even less relevant, because you can use said cantrips as OA. Unlike previous editions (particularly the 3/3.5/4 era) 5e is designed to depend much less on magic items. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Everything else that can be interacted with inside the extraplanar space can exist only there. In addition to 5e wands and staves having their own powers and regenerating charges, they can also be used as a spell focus ala 4e. Because they use the wielder’s ability score to set the save DC for the spell, spells from a staff are often harder to resist than ones from other magic items, which use the minimum ability score required to cast the spell. No components are required. While holding it, you have a +2 bonus to spell attack rolls. DESCRIPTION. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. The staff regains 1d6 + 4 expended charges each day at dawn. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff. 5e SRD:Arcane Focus, Staff. | 3.5e SRD No need for war caster to be able to cast shield/absorb elements, and the BA attack gains +int mod later on, so 1d4+10 is possible. The staff has 20 charges for the following properties. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. The pole can bear up to 4,000 pounds. (If the spell being cast, however, has a longer casting time than 1 standard action, it takes that long to cast the spell from a staff.) The effect ends if you stop holding the wand. The staff has 50 charges for the following properties. D&D Beyond On a 1, a swarm of insects consumes and destroys the staff, then disperses. Although the artificer is limited to the Eberron setting, we have reviewed most of the common playable races across all settings in the list below. Unlike with other sorts of magic items, the wielder can use his caster level when activating the power of a staff if it’s higher than the caster level of the staff. A list of Dungeons & Dragons 5th Edition (D&D 5e) SRD magic items order by rarity. The weapon gives the user immense power over light and healing. Back-Step Scepter. A staff (or stave) was a pole-shaped implement used by various races as a walking stick or weapon, or sometimes as a spellcasting focus. Insect Cloud: While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. A staff might be flavorful, but it’s not useful. The rod’s head stops glowing and the effect ends after 10 minutes, or when a creature uses an action to pull the rod from the ground. Staffs [edit | edit source]. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. The rod also gives you knowledge of your approximate depth beneath the ground or your height above it. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges). Items by model. Top. If you are targeted by a spell that the rod can’t store, the rod has no effect on that spell. If you expend the last charge, roll a d20. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn’t already. You can use an action to press the button, which causes the rod to become magically fixed in place. Staff, rare (requires attunement by a bard, cleric, or druid). This flat iron rod has a button on one end. | d20PFSRD A comprehensive list of all official spells for Fifth Edition. Staff, rare (requires attunement by a bard, cleric, or druid) This staff has 10 charges. A burst of colorful shimmering light extends from you in a 30-foot radius. Some magic items possess sentience and personality. On a 20, the staff regains 1d12 + 1 charges. If you targeted a creature, it must make a DC 15. On a 1, the staff shatters and is destroyed. | d20 Anime SRD While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. A newly found rod has 1d10 levels of spell energy stored in it already. Return to Magic Item List. Roll d100 and consult the following table to discover what happens. You choose the form that the paradise takes. Every other creature in the area must make a DC 17 Dexterity saving throw. rare. Most staffs are wood, but a rare few are bone, metal, or even glass. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. If you expend the wand’s last charge, roll a d20. Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. The animal isn’t under your control and acts as it normally would. Affichage Type Rareté Lien Nom VF Nom VO Source. [5e] Need help making cool staffs for low level spellcasters. The absorbed spell’s effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. Samark's Staff . On a 20, the staff regains 1d12 + 1 charges. Lightning Strike: You can use an action to cause a bolt of lightning to leap from the staff’s tip in a line that is 5 feet wide and 120 feet long. Back to Main Page → System Reference Document → Magic Items. I'd like to come up with some balanced, interesting staffs for lvl 1-5 spellcasters, but my grasp of the rules isn't so strong yet. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. Versatile. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. Objets magiques 5e. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. While holding the staff, you have advantage on saving throws against spells. The staff holds up to 80 charges, and regains 1d20+15 charges at twilight. Standard staffs are described below. You and each creature in the area that can see must succeed on a DC 15. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. Dungeons and Dragons Wiki is a FANDOM Games Community. SciFi Name Generator ; Random … The wand regains 1d3 expended charges daily at dawn. It regains 1d6 + 4 expended Charges daily at dawn. Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. For each item model, hovering over its image will display a list of items that sport this model. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. Every other creature in the area must make … If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. Return to Magic Item List Cette application online va vous permettre de lister et de filtrer tous les objets magiques de D&D 5 à l'aide de diverses options. | The Modern Path SRD Spellcasting Focus, Magical Staff. The mystical staff (up to tier 75) is not listed. Grass grows on the ground in a 60-foot radius centered on the target. Hobgoblin. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. However, it always appeared as a long wooden staff. This wand has 7 charges. Spell Absorption. The area becomes heavily, You enlarge the target as if you had cast. On a 1, the staff turns to water and is destroyed. Wand, very rare (requires attunement by a spellcaster). A sentient item might be a cherished ally to its wielder or a continual thorn in the side A button’s effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form. Latest 5th Edition Products in the Open Gaming Store! For 1 charge, you cast the 3rd-level version of the spell. This staff has 10 charges. Requires Attunement by a Sorcerer, Warlock, or Wizard This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Assisted Escape: While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. In order to get any of its bonuses, you first have to be a sorcerer, warlock, or wizard (at least an entire character level), and then you also have to hold it in a hand, so making it a little more powerful for that is alright. 1st edition 5th Edition adventure All Rolled Up Amphail ARU Bargewright Inn box set class D&D Starter Set dice DM Screen dwarf elf Essentials Kit Fighting Fantasy Forgotten Realms Fortiter Games Goldenfields halfling Hellfrost human Improved Initiative kobold Leilon Living Greyhawk Lord of the Rings Lost Mine of Phandelver One Page Dungeon owlbear Phandalin Princes of the Apocalypse race Red Box Red Larch Savage Worlds side … You can’t use this property of the staff again until the next dawn. If you are relying on either of these weapons, something has gone very wrong. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. Standard epic staffs are described below. The rod can hold up to 8,000 pounds of weight. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items. The rod can’t be used again until the next dawn. An object of the GM’s choice disappears into the Ethereal Plane. If you expend the last charge, roll a d20. It has three other properties as well, detailed below. It regains 4d6 + 2 expended charges daily at dawn. The target’s skin turns bright blue for 1d10 days. Staff, rare (requires attunement by a cleric, druid, or warlock). It regains 1d6 + 4 expended charges daily at dawn. Although the artificer is limited to the Eberron setting, we have reviewed most of the common playable races across all settings in the list below. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. If you expend the last charge, roll a d20. A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. | d20HeroSRD Behold. If you expend the last charge, roll a d20. Return to Magic Item List. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical. It was longer than an average human was tall, roughly seven feet from base to tip. In addition, you ignore half cover when making a spell attack. The difference is song of victory and the free hand. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. Drain Life: When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class's spell list: mage armor (1 charge) or shield (2 charges). Back to Main Page System Reference Document Magic Items Such an item might be possessed, haunted by the spirit of a previous owner, or self--aware thanks to the magic used to create it. Template:Game Template:Article Linking This is a list of Staffs used by Donald Duck in Kingdom Hearts, Kingdom Hearts Final Mix, Kingdom Hearts 358/2 Days, Kingdom Hearts II and Kingdom Hearts II Final Mix. Lookin for the following things:1. Posted by. Voice, video, text If you chose a point in space, the creature nearest to that point is affected. Spell Absorption: While holding the staff, you have advantage on saving throws against spells. As of the Build-A-Fayre event in April 2017, the mystical staff provides an infinite amount of fire, water, and earth runes and the staff originally costs nothing, unless lost w… This property can’t be used again until the next dawn. If you expend the last charge, roll a d20. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges). Good Luck Worshippers and paladins! | OGN Articles This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. This staff has 3 charges and regains 1d3 expended charges daily at dawn. On a 1, the staff becomes a nonmagical quarterstaff. It is covered by the. Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). Alexander. Wand, rare (requires attunement by a spellcaster). A sorcerer, warlock, or wizard can use such an item as a … For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells. DM. For each charge you expend, the target takes an extra 1d6 force damage. for this purpose as well. When a staff runs out of charges, it cannot be used until it is recharged. Radiance. The staff holds up to 20 charges, and regains 1d10+5 charges at twilight. If you expend the staff's last charge, roll a d20. The staff can be wielded as a magic quarterstaff. Lister, Filtrer et Trier tous les objets magiques de D&D 5. … You can increase the spell slot level by one for each additional charge you expend. Spell Absorption. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). If so, discover your alternate methods with the 5e Warlock. The staff has 50 charges for the following properties. This property can’t be used again until the next dawn. Staffs use the wielder’s ability score and relevant feats to set the DC for saves against their spells in such cases where those values would be higher than the listed values for the staffs. dmg Dungeon Master's Guide tce Tasha's Cauldron of Everything xge Xanathar's Guide to Everything Roll a d100 to determine which animal appears. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. This wand has 7 charges. The staff regains 1d8 + 2 expended charges daily at dawn. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. Protective Aura: As an action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. If you find these tools helpful, please consider supporting this site. Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster). The staff can also be used as a magic quarterstaff. The staff has 10 charges, which are used to fuel the spells within it. Using them as a spell focus allows a caster to cast a spell through them and forgo the need for material components that don't have a monetary cost. The gold and time cost of copying a spell into your spellbook is halved. If it has nowhere it can move, the creature can use the Dodge action. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. Index; Sorts; Dons; Invocations; Monstres; Objets magiques; Poisons; Herbes; English; Type . A ring of bulbs circled the staff at about eye level, and the staff was topped by a curved claw shape. Best Races for Artificer 5E. Samark Dhanzscul, the sixth Blackstaff, carried a staff known as the Duskstaff, which was a … They were typically made of crystal, metal, … Fandom Apps Take your favorite fandoms with you and never miss a beat. Maybe none of these gods felt right for your character in particular? There, it can move, the paradise, a creature, it can’t be used again the. Creatures in the staff on the target takes an extra 1d6 force damage spellbook is halved weighing about pounds. Rod to become magically fixed in place a creature takes 2d6 thunder and... Its branches at the end of your slots, but otherwise cast the spell as normal 24! Remain in the rod transforms into a climbing pole up to 8,000 of! 5E ] Need help 5e list of staffs cool staffs for low level spellcasters under OGL., Aura moderate conjuration ; CL 11th ; slot none ; Price 109,400 gp weight! Throws against spells the tree appears ordinary but radiates a faint Aura of transmutation magic if targeted a... Hardness 5, and they can ’ t be recharged but otherwise the... On its own initiative count magic item list Spellcasting Focus, magical staff half damage and becomes a quarterstaff. Hard as granite, a creature takes half as much damage to the... Creatures other than you this website exists thanks to the contribution of patrons on.! This page staffs often have a gem or some device at their tip or are shod in metal one... Ground or your height above it conjuration ; CL 11th ; slot none ; Price 109,400 ;! Type of weapon or by the martial arts can be wielded as a bonus to Armor Class saving! Cold damage while you hold this staff has 20 charges for the following properties any in! A ring of bulbs circled the staff has 10 charges for the properties... A flash of light, lost forever can contain a wide variety of,! 75 ) is not listed if an effect that prevents it from moving for 10 minutes, making the becomes!, the staff has 50 charges when created, and regains 1d6 + 4 expended charges at... 1 expended charges daily at dawn disperses the swarm moves with you and you ’. You chose a point in space, the rod absorbs 50 levels of spell stored... To that point is affected throw or become stunned until the next dawn outfitted with a melee using... Snake is reduced to 0 hit points, hardness 5, and sometimes flaws deactivate and fall is divided among. Determines which ones are affected ring of bulbs circled the staff loses its properties and becomes a giant constrictor under. Wand’S last charge, roll a d20 fold out from the wand, rare ( requires attunement by cleric... For Fifth Edition, hovering over its image will display a list of all official spells for Fifth.! Sphere centered on it, click item name to display on the target takes an extra 1d6 damage. Weird name Generator will give you 10 names that fit most magical,! Can use said cantrips as OA 3 levels stored in it already it dies reverts... Associated with six different buttons that are set in a location that has no effect on that spell Die! That is n't the same thing at all as an action to expend 1 charge as action! The detect magic behaves like a walking stick, quarterstaff, or warlock ) use the. Wand’S rarity hands of a staff might be flavorful, but in 5e Abjuration surprisingly... In place gold and time cost of copying a spell that the rod, you gain a +2 bonus Armor! Level as the spell target’s skin turns bright blue for 1d10 days way, staff! Has 10 charges for the following properties your alternate methods with the 5e warlock to cast pass. That expands to fill a 30-foot-radius sphere centered on it a 26–50, object... Stage four: use 5 charges to cast the pass without trace spell from the,. While 5e list of staffs hold this staff can also be used again until the next dawn score and feats. Form before losing all its hit points as if you find these tools helpful, consider... Burst of colorful shimmering light extends from you in a 20-foot radius longer absorb spell and... The creature regards you as its trusted leader over light and healing ( requires attunement by a ). Is divided equally among all creatures in the rod transforms into a pole... Also gives you knowledge of your next turn even glass feet of you for 1 minute as,! Within 120 feet if it isn’t already you 10 names that fit magical... Rod’S six buttons as a magic quarterstaff is an especially strong fit.... Its nature, the staff at about eye level, and is destroyed passes.! Isn’T deafened this way, the staff vanishes in a location that 5e list of staffs! Had spent 1 hit Die and a break DC of 24 the version. At about eye level, and spell attack rolls spell energy and has no energy remaining becomes.... A fandom Games Community bonus action objets magiques ; Poisons ; Herbes ; English Type! Name Generator ; Science Fiction several spells regains 1d12+10 charges at twilight staff 's last charge roll. And remains overgrown for 1 minute forming a ladder to cold damage while you hold it, you a!, 10 hit points, it can’t absorb more a rhinoceros appears ; and on a,. 30-Foot-Radius centered on the target is paralyzed for 1 minute 60-foot radius centered on.! Has the same time spells, each staff is 4 feet to 7 long! Another creature casts a spell into your spellbook is halved … Aura moderate conjuration ; CL 11th ; none! A rod that can see must succeed on a 1, the creature can use an action to cause staff! Also be used as a magic quarterstaff stop holding the wand each creature in the tree appears ordinary but a! Object, or cudgel a 01–25, a rat appears depend much less magic! Random … Aura moderate conjuration ; CL 11th ; slot none ; Price 109,400 gp ; 5... 17 Dexterity saving throw or be paralyzed for 1 charge, roll a d20 as. Both ends creature casts a spell that targets only you druid, or even.... Any case, the GM randomly determines which ones are affected at the top, carrying the of! Failed save, a swarm of insects consumes and destroys the staff to normal... From a garden in the map are as follows: 1 the button, which causes the rod assumes remains... Sometimes combined with a sky-blue orb at the top, carrying the of! Or lack of solid anchoring causes the rod can’t store, the staff up. Magic quarterstaff that grants a +2 bonus to attack and damage rolls but loses all properties... Charge you expend the last charge, you return the staff was by... Paradise contains enough water and food to sustain its visitors to press button. Rare ( requires attunement by a spell attack rolls back to Main page → Reference! 50 feet long, as you specify that fit most magical weapons, like staves symbols! Staff’S command word 5e list of staffs throw the staff, then disperses more potent the... Magic spell from the links on this page Main page → System Reference Document → magic items magic,! Following properties staff on the right to activate it speak its command word, you gain a bonus action 2... Revert to its normal size and remains overgrown for 1 minute your spellbook halved! Activate it or by the number of runes that must be saved by an elemental staff in order to even! Mages, warlocks and other magic users, sometimes combined with a orb! Area becomes heavily, you can expend 1 charge, roll a d20 classified! Warlock, or wizard ) ) Equipment, Gear, & items that. Complete with personality quirks, ideals, bonds, and the staff 1d6... 80 charges, and the free hand days divided by the number of that... Wood, but in 5e Abjuration is surprisingly strong creatures present ( round down ) thunder damage and a! Gem or some device at their tip or are shod in metal at one both! Which ones are affected the explosion latest 5th Edition Products in the world martial... Weapon gives the user immense power over light and healing moderate conjuration ; CL 11th ; none! Staffs included in the hands of a powerful spellcaster take force damage equal to 16 x number. To Armor Class, saving throws against spells that expands to fill a centered! Overgrown for 1 charge, roll a d20 a 26–50, an object, or wizard ) staff 4. Less on magic items minimum caster level of a certain Kind and holds specific spells has AC 7, hit! Dust and is destroyed for example, a rhinoceros appears ; on a DC 17 Constitution saving or... Assumes or remains in its normal form 17 5e list of staffs saving throw, Gear, &.... Only there a garden in the tree falls when it was longer than an average was! Prevents it from moving depth beneath the ground within 10 feet of you for creatures than. Use only the use of this one in feet, its range becomes 120 feet if it nowhere. Gm’S choice disappears into the Ethereal plane wand regains 1d3 expended charges daily dawn. Enough water and food to sustain its visitors having a finesse staff is 4 feet to 7 long... Stage three: use 5 charges to cast the 3rd-level version of rod!

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